This game is developed by Bossa Studios Limited. It is coming to HTC Vive on December 5th and Oculus Touch on December 6th. The new title is said to feature some new modes too, and it is now available on the Playstation Store. ![]() Now with over 3 million ‘trained’ surgeons across the world, Surgeon Simulator has become a firm favourite with players across the globe. How about brain surgery in the dark? Fancy some new achievements? What about a 2nd hand to perform surgery?! It’s all here for you in Surgeon Simulator: ER! In addition to the original surgeries, Surgeon Simulator: ER adds exclusive new features for you to experience in VR. If you’ve ever actually wanted to know what it feels like to delicately remove teeth from a patient using nothing but a subtle claw hammer, or to perform complex eye surgery in Zero-G, now is your chance (without all the added hassle of flashing blue lights, plane tickets, rushed flights and Interpol). This title works like the enhanced version of the original title, putting gamers in various situations (including the back of ambulance), and operating on various kinds of bodies like an alien in the add-on mission “Code Name: Trisha”.īob’s life is in your hands in this darkly humorous VR game, taking you closer to bloody surgery than you possibly ever wanted to go! From the operating theatre, to the back of an ambulance, to outer space, your trusting patient’s welfare will be in your virtual hands. Welcome to the most unrealistic surgery simulator where everyone can. Theoretically the kalman should dial in that pose after a period of time but I've noticed that sometimes an initial pose or pitch/roll that is slightly off may cause a visual difference (i would check the logs between runs to see if there are any explainable differences).Surgeon Simulator: Experience Reality has been announced for the Playstation VR, during Playstation Experience. Have you ever dreamed of being a real surgeon Well you are not gonna learn that here. It would probably depend on whether your device is stationary, the calculated pitch/roll of the universe, etc. Also, I have noticed that the initial pose that lighthouse driver calculates during startup can makes a difference on how accurate your position is. You might want to copy off that file from one run to the next and compare them to see if there is any significant movement in the universe poses. Getting precise positioning highly depends on how well your tracker is seeing the lighthouses during startup, if there is any reflection in the enviornment, etc. ![]() If you watch the universe poses in lighthousedb.json between runs you may notice that the target pose from the root lighthouse at (0,0,0) to your secondary lighthouses may be slightly altered during startup or even after running for a period of time. Lighthouse based tracking is quite accurate but the lighthouse driver can be a bit of a mystery at times.īy dialing in the pose, I just meant that you can get slightly different poses for your root lighthouse during startup of the environment. ![]() Could it be related to the Accelerometer's g range (embedded into Vive) ? I would assume that for the slow movements we are doing a low g range is required? Any input will be appreciated? Our question : how can this be random? Is there a way to avoid it? We have invested 2.5 years in R&D and everything else works perfectly. ![]() This happens consistently only on side of the plastic model, let's say the right side. Occasionally, when for example the computer goes into sleep mode, or we restart the computer, this excellent accuracy which is within mm is lost and the tracking is off by 3 cm. There is a snapping process on the software side that allow us to have a fixed point of rotation like in real endoscopic surgery. These instruments go into a plastic anatomic model - human body- through holes. Using a virtual reality headset, you can play surgeon simulation game Surgeon Simulator VR: Meet the Medic free to play. The motion is excellent, the Vive newest trackers are attached on real surgical instruments and the user has haptic feedback from the surgical instruments along with the VR experience. We are a startup company and have managed to build a VR surgical training system that tracks motion accurately and without "tremor" using tracking algorithms for the area of interest which is about 50 x 50 x 50 cm.
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